D&D 3rd Edition MGP Encylopedia Arcane - Elementalism - The Primordial Force
3rd Edition MGP Encylopedia Arcane - Elementalism - The Primordial Force
D&D 3rd Edition Rules
- Publisher: Mongoose Publishing
- Rules: Dungeons and Dragons 3rd Edition / 3.5
- Series: Encylopedia Arcane
- Developer:
- Reference: MGP 1008
Product Description - 3rd Edition MGP Encylopedia Arcane - Fey Magic - Dreaming the Reverie
Common arcane lore divides physical existence in four basic elements: Air, Earth, Fire and Water. By manipulating these elements, arcane spellcasters create some of the most spectacular effects of magic, raising walls of stone around them or raining fiery death upon their enemies. Unlike druids, who control nature’s resources out of a pact of mutual respect, wizards and sorcerers master the raw elemental forces without permission and, most of the times, even without acknowledgement.
By blowing creatures away or breathing underwater, all arcane spellcasters are elementalists in a way. Their knowledge, however, is limited to the strictly defined effects of spells they learn from the eight schools of magic. Beyond that basic knowledge, there are those who dare to further their understanding of elemental forces, eschewing their progress in the general arcane arts to walk the Four Elemental Ways and gaining power over the building blocks of the universe.
Where it is used - 3rd Edition MGP Encylopedia Arcane - Elementalism - The Primordial Force
- Spell List:
- Cantrisp - Breeze
- 2nd Level Spells - Pass through Elements, Wind Armour
- 3rd Level Spells - Awaken Element
- 4th Level Spells - Erode, Siphone Elemental Lifeforce
- 5th Level Spells - Magic Circle against Elements, Wind Bonding
- 6th Level Spells - Elemental Fabrication, Suffocate
- 7th Level Spells - Vacuum Slash
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