D&D 3rd Edition MGP Encylopedia Arcane - Elementalism - The Primordial Force

3rd Edition MGP Encylopedia Arcane - Elementalism - The Primordial Force

D&D 3rd Edition Rules

Product Description - 3rd Edition MGP Encylopedia Arcane - Fey Magic - Dreaming the Reverie

Common arcane lore divides physical existence in four basic elements: Air, Earth, Fire and Water. By manipulating these elements, arcane spellcasters create some of the most spectacular effects of magic, raising walls of stone around them or raining fiery death upon their enemies. Unlike druids, who control nature’s resources out of a pact of mutual respect, wizards and sorcerers master the raw elemental forces without permission and, most of the times, even without acknowledgement.

By blowing creatures away or breathing underwater, all arcane spellcasters are elementalists in a way. Their knowledge, however, is limited to the strictly defined effects of spells they learn from the eight schools of magic. Beyond that basic knowledge, there are those who dare to further their understanding of elemental forces, eschewing their progress in the general arcane arts to walk the Four Elemental Ways and gaining power over the building blocks of the universe.

Where it is used - 3rd Edition MGP Encylopedia Arcane - Elementalism - The Primordial Force

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