D&D 3rd Edition MGP Travellers Tales - Seas of Blood - Fantasy on the High Seas

3rd Edition MGP Travellers Tales - Seas of Blood - Fantasy on the High Seas

D&D 3rd Edition Rules

Product Description - 3rd Edition MGP Travellers Tales - Seas of Blood - Fantasy on the High Seas

Mighty ships cresting waves in the midst of a great storm, Hobgoblin pirates pursuing slow merchantmen, Navigator-Wizards sailing their vessels far beyond the limits of the known world, awesome Battleships, loaded with weaponry, ploughing through the sea with their magically charged rams –these things are as much a part of fantasy as dragons, elves and wizards. Seas of Blood – Fantasy on the High Seas, does far more than merely introduce a set of rules covering nautical adventures in the d20 system. It seeks to inject the very essence of fantasy into any gaming session revolving around sea-borne scenarios, taking such games much further than any previous supplements.

Where it is used - 3rd Edition MGP Travellers Tales - Seas of Blood - Fantasy on the High Seas

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