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This is part of my library reference concerning the use of the product. |
Library of Dungeons and Dragons
Overview of Library of Dungeons and Dragons Material
- Publisher: Wizards of the Coast
- Rules: Dungeons and Dragons 5th Edition
- Series:
- Developer: Richard Baker
- Reference:
- ISBN: 978-0-78696-5786
Abolish an ancient evil threatening devastation in this adventure for the world’s greatest roleplaying game!
Called by the Elder Elemental Eye to serve, four corrupt prophets have risen from the depths of anonymity to claim mighty weapons with direct links to the power of the elemental princes. Each of these prophets has assembled a cadre of cultists and creatures to serve them in the construction of four elemental temples of lethal design. It is up to adventurers from heroic factions such as the Emerald Enclave and the Order of the Gauntlet to discover where the true power of each prophet lay, and dismantle it before it comes boiling up to obliterate the Realms.
Dungeons and Dragons - Princes of the Apocalypse - Adventures
- Chapter 2 – The Dressarin Valley (pota18)
- Red Larch (Location) (pota19)
- Chapter 3 – Secrets of the Sumber Hills (pota40)
- The Missing Delegation (3rd) (pota40) see Mystery of the Missing Delegation
- Feathergale Spire (3rd) (pota46) see Cult of the Feathergale Knights
- Riverguard Keep (4th) (pota52) see Cult of the Riverguard Keep
- Sacred Stone Monastery (5th) (pota59) see Cult of the Sacred Stone
- Scarlet Moon Hall (6th) (pota69) see Cult of the Scarlet Moon
- Chapter 4 – Air, Earth, Fire, Water (pota74)
- Temple of Howling Hatred (6th) (pota78) see Cult of the Howling Hated
- Temple of the Crushing Waves (7th) (pota84) see Cult of the Crashing Waves
- Temple of the Black Earth (8th) (pota95) see Cult of the Black Earth
- Temple of Eternal Flame (9th) (pota103) see Cult of the Eternal Flame
- Chapter 5 – Temple of the Elder Elemental Eye (pota112)
- The Fane of the Eye (10th) (pota115) see War of the Elemental Evils – Part One
- The Howling Caves (11th) (pota123) see War of the Elemental Evils – Part Two
- The Plunging Torrents (12th) (pota128) see War of the Elemental Evils – Part Three
- The Black Geode (12th) (pota135) see War of the Elemental Evils – Part Four
- The Weeping Colossus (13th) (pota141) see War of the Elemental Evils – Part Five
- Introduction and Side Treks
- Trouble in Red Larch (1st) (pota148) see Lord of Lance Rock
- Into the Wilderness (pota149) see Lord of Lance Rock
- Necromancers Cave (1st) (pota151) see Lord of Lance Rock
- Tomb of Moving Stones (2nd) (pota153) see Relic Hunter – Tomb of Moving Stones
- New Management (3rd) (pota160) see Business – Bargewright Inn
- Iceshield Orcs (4th) (pota163) see Mystery of the Iceshield Orcs
- The Long Road (5th) (pota166) see Mystery of the Long Road
- Curse of the Fire Witch (6th) (pota167) see Mystery of the Fire Witches
- Vale of Dancing Waters (8th) (pota172) see Mystery of the Dwarven
- Dark Dealings in Yartar (9th) (pota175) see Item Sale Devastation Orb
- Rundreth Manor (10th) (pota179) see Lair of the Dark Lady
- Halls of the Hunting Axe (11th) (pota180) see Relic Hunter – Orcsplitter
Dungeons and Dragons - Princes of the Apocalypse - References
- Used in the following sections
- Runes
- New Races - Genasi Overview (pota226)
- New Rules - Elemental Cults (pota7), Factions (pota14), Princes of Elementa Evil (pota214)
- New Monsters (pota188) - Air Elemental Myrmidon (pota212), Earth Elemental Myrmidon (pota212), Fire Elemental Myrmidon (pota213), Water Elemental Myrmidon (pota213), Prince - Imix (pota214), Prince - Ogremoch (pota216), Prince - Olhydra (pota218), Prince - Yan-C-Bin (pota220)
- New Air NPCs - Feathergale Knight (pota189), Howling Hatred Initiate (pota190), Howling Hatred Priest (pota190), Hurricane (pota191), Skyweaver (pota191), Thurl Merosska (pota192), Windharrow (pota192), Aerisi Kalinoth (pota193)
- New Earth NPCs - Black Earth Guard (pota195), Black Earth Priest (pota195), Burrowshark (pota196), Sacred Stone Monk (pota196), Stonemelder (pota197), Hellenrase (pota198), Miraj Vizann (pota198), Marlos Urnrayle (pota199)
- New Fire NPCs - Eternal Flame Guardian (pota200), Eternal Flame Priest (pota200), Flamewrath (pota201), Razerblast (pota201), Bastian Thermander (pota201), Elizar Dryflagon (pota202), Vanifer (pota203)
- New Water NPCs - Crushing Wave Priest (pota205), Crushing Wave Reaper (pota205), Dark Tide Knight (pota205), Fathomer (pota207), One-Eyed Shiver (pota207), Shoalar Quanderil (pota208), Gar Shatterkeel (pota208)
- New Locations - Red Larch (pota19)
- Named NPCs - Aerisi Kalinoth (pota193), Bastian Thermander (pota201), Drannin Splithelm (pota209), Elizar Dryflagon (pota202), Ghald (pota209), Grumink the Renegade (pota210), Hellenrase (pota198), Marlos Urnrayle (pota199), Miraj Vizann (pota198), Oreioth (pota211), Shoalar Quanderil (pota208), Thurl Merosska (pota192), Vanifer (pota203), Wiggan Nettlebee (pota211), Windharrow (pota192)
- New Magical Items (pota222) Uncommon Potion - Bottle Breath (pota222), Uncommon Weapon - Seeker Dart (pota223), Uncommon Wondrous Items - Balloon Pack (pota222), Wingwear (pota223), Rare Wondrous Items - Claws of the Umber Hulk (pota222), Weird Tank (pota223), Very Rare Items - Air Devastation Orb (pota222), Earth Devastation Orb (pota222), Fire Devastation Orb (pota222), Water Devastation Orb (pota223), New Legendary Wondrous Item - Drown (pota224), Ironfang (pota224), Lost Crown of Besilmer (pota223), Orcsplitter (pota224), Tinderstrike (pota225), Windvane (pota225)
- New Spells (pota230) – New Cantrip Spells - New Level 1 Spells - Absorb Elements (pota233) New Level 2 Spells - New Level 3 Spells - New Level 4 Spells - New Level 5 Spells - New Level 6 Spells - New Level 7 Spells - New Level 8 Spells - Abi-Dalzim’s Horrid Wilting (pota233) New Level 9 Spells -
- New Organisations - Elemental Cults (pota7) - The Athasian Cult (pota243, Dark Sun), Draconians (pota245, Dragonlance), The Harpers (pota15) – The Veiled Alliance (pota244 Dark Sun), Benevolent locals (pota245, Dragonlance), the Circle of Eight (pota246, Greyhawk), The Library of Korranberg (pota249, Eberon), Order of the Gauntlet (pota15) - The Free (pota244, Dark Sun), The Knights of Solamnia (pota245, Dragonlance), The Church of Saint Cuthbert (pota246, Greyhawk), The Church of the Silver Flame (pota250, Eberron), The Emerald Enclave (pota15) - Druid circles (pota244, Dark Sun), Allies of the Forestmanster (pota245, Dragonlance), The Old Faith (pota246, Greyhawk), The Wardens of the Word or the Gatekeepers (pota250, Eberron), The Lords Alliance (pota15) - Templar Bureaucracy (pota244, Dark Sun), Community leaders in Abanasinia (pota245, Dragonlance), The Knights of the Hart (pota248, Greyhawk), The Twelve or the Aurum (pota250, Eberon), The Zhentarim (pota15) - House Tsalaxa (pota245, Dark Sun), The Seekers (pota245, Dragonlance), The Thieves Guild of Greyhawk (patoa248, Greyhawk), The Order of the Emerald Claw (pota250, Eberron)
Wrath of the Immortals - Used with Timeline. The Elemental Cults – Worked into the combination of Entropy with one of the other elements to have the four main cults of this adventure part of the overall setting.
- The Black Earth – Combining Matter and Entropy (earth and darkness)
- The Howling Hatred – Combining Thought and Entropy (air and darkness)
- The Eternal Flame – Combining Energy and Entropy (fire and darkness)
- The Crushing Wave – Combining Time and Entropy (water and darkness)
Red Larch – In Mystara I have located the valley of Red Larch on the border of Ethengar and Vestland in the Norther Reaches.
Games Master Section of D&D Library
Library GM Section
Here is my work in progress notes for my own references
Library - References
References still to come
Library - Notes
Library - GM Notes - Phase 1 - Introducing the Setting
AC 1000 (Level 1)
I have broken down the adventures into the following bits for the first year of the campaign. When characters reach the area of Red Larch they are asked to look into the issues they are having with a necromancer in the region.
Trouble in Red Larch (page 148-153) - Bears and Bows, Haunted Tomb, Bloody Treasure, The Last Laugh, Lance Rock – with the necromancers cave, Lord of Lance Rock, With Rumours of – Cult of the Feathergale Knights.
Library - GM Notes - Phase 1 - Introducing the Setting
AC 1001 (Level 2)
When the characters reach second level and return to the region or Red Larch they are asked to look into an excavation under the town. This leads to the Tomb of Moving Stones (2nd) (pota153) see Relic Hunter – Tomb of Moving Stones.
Library - GM Notes - Phase 1 - Introducing the Setting
AC 1002 (Level 3)
For characters who are looking to settle and connect with the region of Red Larch, New Management (3rd) (pota160 see Business – Bargewright Inn) makes a good link to settling into the region more long term.
A location of interest that can be investigated is the Feathergale Spire (3rd) (pota46 see Cult of the Feathergale Knights) which was available as rumours over the previous two years. They have set up shop in the Red Larch region of Vestaland and start recruiting followers. They are known for their skills with elemental air and darkness.
The Missing Delegation (3rd) (pota40 see Mystery of the Missing Delegation) is intended for use as an investigation piece to get character into the area to investigate for various organisations that want to know why this group went missing.
Library - GM Notes - Phase 1 - Introducing the Setting
AC 1003 (Level 4)
This is another location that becomes the centre of one of the elemental bending groups. Riverguard Keep (4th) (pota52 see Cult of the Riverguard Keep). They are known for their skills with elemental water and darkness.
Due to an unknown reason the Iceshield Orcs (4th) (pota163 see Mystery of the Iceshield Orcs) are migrating out of their traditional lands.
Library - GM Notes - Phase 1 - Introducing the Setting
AC 1004 (Level 5)
Moving a Caravan through the area as another introduction to this campaign region with The Long Road (5th) (pota166 see Mystery of the Long Road)
Introducing the masters of Earth and Darkness at the Sacred Stone Monastery (5th) (pota59 see Cult of the Sacred Stone)
Library - GM Notes - Phase 2 - Rheddrians Investigation Bureau
AC 1005 (Level 6)
The founding of a location to the beliefs of the elemental manipulation of Fire and Darkness Scarlet Moon Hall (6th) (pota69 see Cult of the Scarlet Moon). They begin recruiting people specialising in elemental earth.
Temple of Howling Hatred (6th) (pota78 see Cult of the Howling Hated) is gaining momentum and starting to produce devastation orbs of air until it is shut down.
Curse of the Fire Witch (6th) (pota167 see Mystery of the Fire Witches) is about notification on evil fire benders trying to muscle into the region.
Library - GM Notes - Phase 2 - Rheddrians Investigation Bureau
AC 1006 (Level 7)
Temple of the Crushing Waves (7th) (pota84 see Cult of the Crashing Waves) is gaining momentum and starting to produce devastation orbs of water until it is shut down.
Library - GM Notes - Phase 2 - Rheddrians Investigation Bureau
AC 1007 (Level 8)
Another adventure that is sourced from outside, this is where a community of Dwarves want to find out what happened to one of their group of pilgrims with Vale of Dancing Waters (8th) (pota172 see Mystery of the Dwarves)
Temple of the Black Earth (8th) (pota95 see Cult of the Black Earth) is gaining momentum and start to produce devastation orbs of earth until shut down.
Library - GM Notes - Phase 2 - Rheddrians Investigation Bureau
AC 1008 (Level 9)
With a dangerous sounding magical item up for sale in the region of Vestland, this is another way to bring characters to the region for Dark Dealings in Yartar (9th) (pota175 see Item Sale Devastation Orb)
Temple of Eternal Flame (9th) (pota103 see Cult of the Eternal Flame) is gaining momentum and start to produce devastation orbs of earth until shut down.
Library - GM Notes - Phase 2 - Rheddrians Investigation Bureau
AC 1009 (Level 10)
With the approaching storm, the characters are desperately looking for allies, and will they be able to turn to Rundreth Manor (10th) (pota179 see Lair of the Dark Lady)
Library - GM Notes - Phase 3 - The War Begins
AC 1010 (Level 11)
With the Wrath of the Immortals having a central theme of war, this part of the adventure was moved up one level to 11th for The Fane of the Eye (10th) (pota115 see War of the Elemental Evils – Part One)
Much like a few of the other adventures, this becomes a way for bringing characters into the region on behalf of the dwarves, maybe as a way to get them to support their faction with Halls of the Hunting Axe (11th) (pota180 see Relic Hunter – Orcsplitter)
Library - GM Notes - Phase 3 - The War Begins
AC 1011 (Level 12)
Advancing this section one level to 12th I have it as the continuation of the elemental evil war called The Howling Caves (11th) (pota123 see War of the Elemental Evils – Part Two)
Library - GM Notes - Phase 3 - The War Begins
AC 1012 (Level 13)
Advancing this section one level to 13th I have it as the continuation of the elemental evil war called The Plunging Torrents (12th) (pota128 see War of the Elemental Evils – Part Three)
Library - GM Notes - Phase 3 - The War Begins
AC 1013 (Level 14)
Advancing this section two levels to 14th I have it as the continuation of the elemental evil war called The Black Geode (12th) (pota135 see War of the Elemental Evils – Part Four)
Library - GM Notes - Phase 3 - The War Begins
AC 1014 (Level 15)
Advancing this section two levels to 15th I have it as the culmination of the elemental evil war called The Weeping Colossus (13th) (pota141 see War of the Elemental Evils – Part Five)
Content Updates
- 2023-09-15 - Added in new layout and content.
- 2022-10-18 - Migrated to new site. Where it is used and timeline tabs being added.
- 2020-12-18 – Title changed from pota to 5e-wiz-pota.
- 2020-08-07 - Published on WordPress.