D&D BECMI - B1-9 - In Search of Adventure

B1-9 - In Search of Adventure

D&D BECMI Rules

Product Description - B1-9

Threshold. The northernmost town in the Duchy?and your last stop before your adventures begin. Threshold, the gateway to mysterious castles, lost temples, deadly caves and caverns. You have heard the stories and legends now you wish to see for yourself.

This product provides a complete campaign adventure that will take beginning characters from 1st all the way to 3rd level and possibly beyond, drawn from the first nine modules of the B-series adventures.

Where it is used - B1-9

B1 - In Search of the Unknown (levels 1-3) - Radlebb Woods, Karameikos
B2 - Keep on the Borderlands (levels 1-3) - Castellan Keep in north east of Karameikos, and also placed to the North West of Alfheim depending on the need.
B3 - Palace of the Silver Princess (levels 1-3)- At the base of the mountains on the eastern side.
B4 - The Lost City (levels 1-3) - Set in Ylaruam's desert.
B5 - Horror on the Hill (levels 1-3) - Hobgoblins linked to the region used with B2.
B6 - The Veiled Socety (levels 1-3) - Set in Specularum.
B7 - Rahasia (levels 1-3) - Set in Eastern Alfheim
B8 - Journey to the Rock (levels 1-3) - Set in Northern Karameikos.
B9 - Castle Caldwell and Beyonf (levels 1-3) - Five adventures, "The Clearing of Castle Caldwell" & "Dungeons of Terror" set near Threshold, "The Abduction of Princess Sylvia" I have not set anywhere yet, "The Great Escape" is set near Luln, Karameikos and "The Sanctuary of Elwyn I have set in the swamps of western Karameikos.

Timeline Overviews

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