D&D BECMI - GAZ 1 - The Grand Duchy of Karameikos
Gazetteer 1 - The Grand Duchy of Karameikos
D&D BECMI Rules
See Karameikos (Gazetter and game information for ongoing campaign).
Product Overview
Publication Description - GAZ 1 - The Grand Duchy of Karameikios
- Publisher: TSR / Wizard of the Coast
- Rules: Dungeons and Dragons BECMI
- Series: Gazetteers
- Developer: Aaron Allston
- Reference: GAZ 1 - TSR 9191
Product Description - GAZ 1 - The Grand Duchy of Karameikos
This is the first in a series – a completely new concept in gaming aids for the Dungeons & Dragons game system. Within these covers is a complete historical, economical, geographical, and sociological overview of the Grand Duchy of Karameikos. Entries on (and maps of) the major cities and towns, as well as biographical entries on the important figures in the Duchy, will aid the DM in preparing his own adventures as well as enrich the playing of published adventures.
In addition, there is a full-size, four-color map showing not only Karameikos itself, but also the capital city of Specularum, the city of Kelvin, and the town of Threshold. This map will be full compatible with those to follow in the series, so the DMs and players can put them side by side for comparison and/or play.
Beginning with the Grand Duchy of Karameikos, this series provides a rich tapestry of background material for player and DM alike, sure to benefit the gamer immeasurably.
Product History - GAZ 2 - The Grand Duchy of Karameikos
GAZ1: “The Grand Duchy of Karameikos” (1987), by Aaron Allston, is the first book in the “GAZ” series of Gazetteers for the Known World. It was published in April 1987.
Introducing the “GAZ” series. Bruce Heard became the developer of the Known World setting by chance. At the time, TSR’s Design staff was still writing most of the AD&D products, but that wasn’t the case for Basic D&D — possibly because no one wanted to be associated with a product that had strong ties to Frank Mentzer, who had (alongside Gary Gygax) left TSR for New Infinities Productions.
Basic D&D products were instead being produced by freelancers. Meanwhile, Bruce Heard was the Acquisition Coordinator, in charge of freelancers — which de facto made him the guy running the Known World. Because no one else was interested in Basic D&D — or in the Known World — Heard could do pretty much whatever he wanted, which let him create one of the most innovative module series to date for TSR.
The “GAZ” series were different because the modules weren’t adventures; instead each one detailed a specific geographic locale — which was largely unheard of at TSR, though there were a few geographic-based precedents, most notably the World of Greyhawk supplements (1980, 1984) and Lankhmar: City of Adventure (1985).
Heard was interested in producing these geographic books for the Known World for two reasons. First, because he didn’t like generic adventures, instead preferring them to have specific locales and the potential to impact a larger campaign world. Second, because details were constantly accruing in the Known World adventures — particularly in the “X” Expert series, which was focused on wilderness, and so had to detail wide geographic locales out of pure necessity. Without any sort of written guide, these details could be troublesome. The “GAZ” adventures thus gave Heard the ability to ground the Basic D&D adventures and simultaneously to provide adventure writers with that background.
In designing “The Grand Duchy of Karameikos”, Allston and Heard created a basic format for what the “GAZ” books should contain. The 64-page books includes player’s background, history, politics, society, and economy, as well as a look at the land’s geography. A section on “communities” allowed Allston to detail some specific locales within Karameikos.
Heard was also able to design the graphical look of the “GAZ” books — which stands out in advance of what TSR was producing at the time. The book is printed two color (black & blue), which was something that TSR didn’t generally do until the release of second edition AD&D (1989). The use of a single image as the background of the pages (an icon for Karameikos) was also quite unusual for 1987. Finally, the colored hex-map in “The Grand Duchy of Karameikos” is also notable; it would be the basis of the “TM” Trail Map series (1989-1990) in just a few years.
xpanding Basic D&D. “Karameikos” was innovative in many ways. Besides being the first of a new sort of geographical supplement, it also expanded the Basic D&D rules by introducing a “General Skills” system. The idea was in the air at TSR, as similar “non-weapon proficiencies” were introduced in Oriental Adventures (1985). However, Basic D&D would ultimately make more extensive use of its own skills, as it expanded and developed them throughout the late ’80s in its Gazetteers.
Expanding the Known World. Heard chose Karameikos for the first “GAZ” book because it was the best detailed area of the Known World, dating back to the introduction of it (and the Known World!) in the D&D Expert Set (1981). “The Grand Duchy of Karameikos” also makes extensive use of B10: “Night’s Dark Terror” (1986), a wilderness adventure set in the area. It draws further details from B6: “The Veiled Society” (1984), which detailed the capital city of Specularum, and X10: “Red Arrow, Black Shield” (1985), which generally described the nations of this part of the Known World.
With that said, there is (of course) lots of new information on Karameikos in this supplement. It also does a soft reboot of the Known World as it had been presented from 1981-1986, primarily by Zeb Cook. In those earlier books, up to and including “Night’s Dark Terror”, Karameikos was a real wilderness — filled largely with monsters, not people. “The Grand Duchy of Karameikos” changes that by increasing populations tenfold: for example, Specularam goes from a city of 5,000 people to 50,000. This more populated environment would be the basis of the Known World as it developed into Mystara through the “GAZ” series.
Future History. Allston reimagined the setting, with the timeline advanced 17 years, in Karameikos: Kingdom of Adventures (1994) — an AD&D 2e supplement.
About the Creators. Allston was an experienced freelancer who had already written the well-receivedl N4: “Treasure Hunt” (1986) for TSR. “The Grand Duchy of Karameikos” was his second Known Worlds book of the year, following X12: “Skarda’s Mirror” (1987). He would become increasingly involved in the setting as time went on.
Bruce Heard continued to shepherd the Known World throughout the ’80s and ’90s. He’s best-known for writing “The Voyage of the Princess Ark” for Dragon (1990-1992, 2006).
About the Product Historian
The history of this product was researched and written by Shannon Appelcline, the editor-in-chief of RPGnet and the author of Designers & Dragons – a history of the roleplaying industry told one company at a time. Please feel free to mail corrections, comments, and additions to shannon.appelcline@gmail.com.
Product Ranks - GAZ 1 - The Grand Duchy of Karameikos
Ranks and Titles - Slave, Convicts, Seamen and Soldiers, Serf, Freeman, Ensign or Sergeant, Court Lord, Lieutenant, Priest or Squire, Landed Lord, Bishop or Captain, Knight, Admiral, General or Patriarch, Landed Knight, Baron, Count, Duke, King
Product Adventures - GAZ 1 - The Grand Duchy of Karameikos
Adventures - Intro to Karameikos (Mini Campaign)
- Basic Adventures (Levels 1-5)
- GAZ 1 - The Grand Duchy of Karameikos
- The Gnome Caravan - Hired on to protect the gnomes travelling from Highforge to Specularum and back again, keeping the caravan safe and helping its products reach the correct markets. (Basic Levels 1-5, p62)
- oys of the Madman - Kidnapped by the Black Eagle Barony you need to help those unfortunate souls escape. (Basic Levels 1-5, p62)
- Into the Wilderness - Hired on to explore the wilderness regions of Karameikos. (Basic Levels 1-5, p62)
- Millenium in hte Streets - New years celebrations for the Grand Duchy. (Basic Levels 1-5, p62)
- The Sins of Valdo Tisza - A random mugging leads to espionage between nations. (Basic Levels 1-5, p62)
- Poisoners in the Night - A change meeting leads to having a bounty placed on their heads. (Basic Levels 1-5, p62)
- The Missing Rose - Baron Vorloi's daughter has been kidnapped and the PC's have been asked to save her. (Basic Levels 1-5, p62)
- The Discovery of Lavv - Ruins under the city of Kelvin have turned into an acherological dig into the ancient city of Luln and the discorvery of ancient Traldar heritage thought long lost. (Basic Levels 1-5, p63)
- Davinos Complaint - The politics of Karameikos between the nobles of Thyatis and Traladara. (Basic Levels 1-5, p63)
- Expert Adventures (Levels 6-15)
- GAZ 1 - The Grand Duchy of Karameikos
- On the Road to Ylaruam - A trip from Specularuam to Ylaruam City and back. Guards needed to protect dimpomats and their retainers. (Expert Levels 6-10, p63)
- The Marilevev Uprising - An uprising of the Traladaran people against the Thyatian nobility. (Expert Levels 6-10, p63)
- Escpae from the Black Eagle - Important people have been taken into the slave trade of the Black Eagle Barony, the PC's have been approached to get them out quitely without causing political turmoil in the Duke's Court. (Expert Levels 6-10, p63)
- Valen's Flight - After having his Shearing Ceremony Valen Karameikos has been targets by those who don't want to see him return. You've been asked to make sure they don't succeed. (Expert Levels 6-10, p63)
- Knight of Luln - Mistress Sascia has a chance at Knighthood in Karameikos, are you willing to help. (Expert Levels 6-10, p63)
- Koriszegy Keep - A ruin that is never occuipied yet never empty, its title has never been claimed under the Duke, yet no one has managed to stay long enough to make an official claim. (Expert Levels 11-15, p63)
- Inheritance Contested - A new noble has their titles and lands contested and must survive a threat to their title without royal interference or loose the title permanently. (Expert Levels 11-15, p63)
- Stronghold - A PC gains a 8 mile hex to start their new domain in, starting from scratch they neen to set up everything from their home to the settlement that surrounds it. (Expert Levels 11-15, p63)
- The Capture of Flameflicker - The most notorious thief of Karameikos has become the largest bounty in the nations history, who will be the one to claim the bounty. (Expert Levels 11-15, p63)
- The Pirate of Halag - A ship has been commission in the royal navy to fight the pirates of the Black Eagle Barony. Can you succeed at this task and gain your own ship as a prize. (Expert Levels 11-15, p63)
- GAZ 1 - The Grand Duchy of Karameikos
- Holy War - With the death of the head of the Church of Karameikos, the various Patriachs via for control of the church sparking a Holy War between the factions. (Companion Levels 16-25, p64)
- The Black Eagle Banner - Enough is Enough, Duke Karameikos decides its time to deal with The Black Eagle Barony. (Companion Levels 16-25, p64)
- Companion Adventures (Levels 16-25)
- Master Adventures (Levels 26-35)
- Immortal Adventures (Levels 36+)
Timeline Overview of Karameikos
Phase 1 - Introducing the Settinh - AC 1000 (Level 1)
Basic Adventures (Level 1 to 5)
Phase 1 - Introducing the Setting - AC 1001 (Level 2)
Basic Adventures (Level 1 to 5)
Phase 1 - Introducing the Setting - AC 1002 (Level 3)
Basic Adventures (Level 1 to 5)
Phase 1 - Introducing the Setting - AC 1003 (Level 4)
Basic Adventures (Level 1 to 5)
Phase 1 - Introducing the Setting - AC 1004 (Level 5)
Basic Adventures (Level 1 to 5)
Phase 2 - Rheddrians Investigation Service - AC 1005 (Level 6)
Expert Adventures (Level 5 to 15)
Phase 2 - Rheddrians Investigation Service - AC 1006 (Level 7)
Expert Adventures (Level 5 to 15)
Phase 2 - Rheddrians Investigation Service - AC 1007 (Level 8)
Expert Adventures (Level 5 to 15)
Phase 2 - Rheddrians Investigation Service - AC 1008 (Level 9)
Expert Adventures (Level 5 to 15)
Phase 2 - Rheddrians Investigation Service - AC 1009 (Level 10)
Expert Adventures (Level 5 to 15)
Phase 3 - The Great War - AC 1010 (Level 11)
Expert Adventures (Level 5 to 15)
Phase 3 - The Great War - AC 1011 (Level 12)
Expert Adventures (Level 5 to 15)
Phase 3 - The Great War - AC 1012 (Level 13)
Expert Adventures (Level 5 to 15)
Phase 3 - The Great War - AC 1013 (Level 14)
Expert Adventures (Level 5 to 15)
Phase 3 - The Great War - AC 1014 (Level 15)
Companion Adventures (Level 15 to 25)
Phase 4 - The War Escalates - AC 1015 (Level 16)
Companion Adventures (Level 15 to 25)
Phase 4 - The War Escalates - AC 1016 (Level 17)
Companion Adventures (Level 15 to 25)
Phase 4 - The War Escalates - AC 1017 (Level 18)
Companion Adventures (Level 15 to 25)
Phase 4 - The War Escalates - AC 1018 (Level 19)
Companion Adventures (Level 15 to 25)
Phase 4 - The War Escalates - AC 1019 (Level 20)
Companion Adventures (Level 15 to 25)
Phase 5 - The Cost of War - AC 1020 (Level 21)
Companion Adventures (Level 15 to 25)
Phase 5 - The Cost of War - AC 1021 (Level 22)
Companion Adventures (Level 15 to 25)
Phase 5 - The Cost of War - AC 1022 (Level 23)
Companion Adventures (Level 15 to 25)
Phase 5 - The Cost of War - AC 1023 (Level 24)
Companion Adventures (Level 15 to 25)
Phase 5 - The Cost of War - AC 1024 (Level 25)
Companion Adventures (Level 15 to 25)
Phase 6 - The End of All Things - AC 1025 (Level 26)
Master Adventures (Level 25 to 35)
Phase 6 - The End of All Things - AC 1026 (Level 27)
Master Adventures (Level 25 to 35)
Phase 6 - The End of All Things - AC 1027 (Level 28)
Master Adventures (Level 25 to 35)
Phase 6 - The End of All Things - AC 1028 (Level 29)
Master Adventures (Level 25 to 35)
Phase 6 - The End of All Things - AC 1029 (Level 30)
Master Adventures (Level 25 to 35)
Phase 7 - A Chance at Redemption - AC 1030 (Level 31)
Master Adventures (Level 25 to 35)
Phase 7 - A Chance at Redemption - AC 1031 (Level 32)
Master Adventures (Level 25 to 35)
Phase 7 - A Chance at Redemption - AC 1032 (Level 33)
Master Adventures (Level 25 to 35)
Phase 7 - A Chance at Redemption - AC 1033 (Level 34)
Master Adventures (Level 25 to 35)
Phase 7 - A Chance at Redemption - AC 1034 (Level 35)
Master Adventures (Level 25 to 35)
Phase 8 - Aftermath - AC 1035 (Level 36)
Master/Immortal Adventures (Level 36+)
Content Updates
- 2023-04-30 - Fixing mistaken referance to Ylaruam back to Karameios.
- 2023-03-04 - Lining in the storyline as intended.
- 2022-10-24 - Building the timeline up for the whole campaign.
- 2022-09-09 - Added in the Settlement links for Karameikos.
- 2022-09-04 - Moved to new site away from wordpress, with old page linked to this new one. Added in referenes of where I use this material.
- 2021-05-09 – Move the intro campaign to its own page.
- 2020-12-17 – Updated title from gaz1 to 0e-gaz-01 to help organise.
- 2020-09-02 – Moved Min campaign from Gazetteer Page.
- 2020-08-20 - Page published on Wordpress.