Pathfinder - Council of Thieves - The Bastards of Erebus

Book 1 for the Adventure Path

Pathfinder - Council of Thieves - The Bastards of Erebus

Pathfinder 1st Edition Rules

Product Description - Pathfinder - Council of Thieves - The Bastards of Erebus

Chapter 1: “The Bastards of Erebus” by Sean K Reynolds

The city of Westcrown is dying. Since being stripped of its station as the capital of Cheliax, the wealth and prestige of the city has gradually slipped away, leaving the desperate people to fend for themselves in a city beset by criminals, a corrupt nobility, and a shadowy curse. Can the PCs fight back against champions of both the law and the criminal world?

A Pathfinder Roleplaying Game adventure for characters of 1st to 3rd level. The Council of Thieves Adventure Path is the first to take full advantage of the new Pathfinder Roleplaying Game rules, and works with both the Pathfinder RPG and the standard 3.5 fantasy RPG rules set.

Pathfinder Adventure Path is Paizo Publishing’s monthly 96-page, perfect-bound, full-color softcover book printed on high-quality paper. It contains an in-depth Adventure Path scenario, stats for about a half-dozen new monsters, and several support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the standard 3.5 fantasy RPG rules set.

The Bastards of Erebus is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure Path and Chronicle sheet are available as a free download.

Where it is used - Pathfinder - Council of Thieves - The Bastards of Erebus

I ran this campaign using Pathfinder 1st edition rules.

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