Pathfinder - Council of Thieves - The Sixfold Trial

Book 2 for the Adventure Path

Pathfinder - Council of Thieves - The Sixfold Trial

Pathfinder 1st Edition Rules

Product Description - Pathfinder - Council of Thieves - The Sixfold Trial

Chapter 2: “The Sixfold Trial” by Richard Pett

The Play’s the Thing

To banish the monstrous shadows that stalk Westcrown by night, the PCs go undercover, joining the city’s chaotic theatrical community in an elaborate plot to infiltrate the estate of the decadent lord-mayor. Yet theater life turns deadly when they become players in a spectacle no actor has ever survived. Can the PCs endure their debut performance in a city where an actor’s first big hit is often his last?

A Pathfinder Roleplaying Game adventure for characters of 3rd to 5th level. The Council of Thieves Adventure Path is the first to take full advantage of the new Pathfinder Roleplaying Game rules, and works with both the Pathfinder RPG and the standard 3.5 fantasy RPG rules set.

Pathfinder Adventure Path is Paizo Publishing’s monthly 96-page, perfect-bound, full-color softcover book printed on high-quality paper. It contains an in-depth Adventure Path scenario, stats for about a half-dozen new monsters, and several support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the standard 3.5 fantasy RPG rules set.

The Sixfold Trial is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure Path and Chronicle sheet are available as a free download.

Where it is used - Pathfinder - Council of Thieves - The Sixfold Trial

I ran this campaign using Pathfinder 1st edition rules.

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