Pathfinder - Rise of the Runelords - Spires of Xin-Shalast

Book 6 of the Adventure Path

Pathfinder - Rise of the Runelords - Spires of Xin-Shalast

D&D 3rd Edition Rules

Product Description - Pathfinder - Rise of the Runelords - Spires of Xin-Shalast

A Runelord Rises!

The Rise of the Runelords Adventure Path concludes! The Runelord of Greed, Karzoug the Claimer, stirs in the legendary city of Xin-Shalast. There are more forces than an ancient evil wizard at work in this remote corner of Golarion, a place where the boundaries between reality and nightmare are unnaturally thin. Karzoug’s minions have awakened as well, among them giants and dragons and devils and worse. Could there be an even deeper evil poised to emerge from the darkness at the dawn of time? Can the Rise of the Runelords be stopped?

This volume of Pathfinder Adventure Path concludes the Rise of the Runelords Adventure Path and includes:

Where it is used - Pathfinder - Rise of the Runelords - Spires of Xin-Shalast

This is used in my Thassilonian Resurgence Adventure Path (TRAP) Pathfinder 2 Campaign that is currenty running from Oct 2019 and still going in 2022.

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