Dungeons and Dragons RPG Runes of Matter
Type - Runes of Matter
Rarity - Common
Original Source -
Glantri Gazetteer (dnd-bemci-gaz-03),
Runes of Matter Rules
Runic Overview
Base Rune of Matter - Mystara
- Magical Item - Common - Rune of Matter
- Standard - This rune signifies non-living material.
- Unpowered of Matter (DC 12) - The item is considered to have the property of the rune for the purpose of targeting. Once per day you can make the encribed item glow for one minute buy touching the rune and making a check. To powers a Rune of Matter, you need to touch it with a magical item made of the material, or use a cyrptologist's abilities. You can then make a secret craft check to activate the rune.
- Powered of Matter (Initiate/Tier 1/DC 14) - The rune glows with a dim white light, does not illuminate. Runes of matter with this property can as a bonus action reshape the material the item with the rune is touching. Affecting material within a 1ft diamater per character level. This can be used to open passageways through stone, mend broken items, calm an area of water. Reshaping lasts if the crafter is concentrating or up to a minute whichever is shorter, as which time they can choose for the material to keep its now shape or return to its previous shape. This expends the power of the rune. The unpowered options can be used at will instead of daily.
- Powered of Matter (1st Circle/Tier 2/DC 16) - The rune glows with a dim white light, illuminating out to 5ft. As a bonus action, the item can detect matter of its type within its illumnation range, shining brighter in the direction of the object and highlighting it if visible. The radius of controlled matter increases to 2ft diameter per level. A practitioner of a related secret craft can use the rune assist with the check to activate, gaining a +1 bonus to the roll, expending the rune.
- Powered of Matter (2nd Circle/Tier 3/DC 18) - The rune glows with a dim white light, illuminating out to 10ft. The radius of controlled matter increases to 3ft diameter per level. A practitioner of a related secret craft can use the rune assist with the check to activate, gaining a +2 bonus to the roll, expending the rune.
- Powered of Matter (3rd Circle/Tier 4/DC 20) - The rune glows with a dim white light, illuminating out to 15ft. The radius of controlled matter increases to 4ft diameter per level. A practitioner of a related secret craft can use the rune assist with the check to activate, gaining a +3 bonus to the roll, expending the rune.
- Powered of Matter (4th Circle/Tier 5/DC 22) - The rune glows with a dim white light, illuminating out to 20ft. The radius of controlled matter increases to 5ft diameter per level. A practitioner of a related secret craft can use the rune assist with the check to activate, gaining a +4 bonus to the roll, expending the rune.
- Powered of Matter (5th Circle/Tier 6/DC 24) - The rune glows with a dim white light, illuminating out to 25ft. The radius of controlled matter increases to 6ft diameter per level. A practitioner of a related secret craft can use the rune assist with the check to activate, gaining a +5 bonus to the roll, expending the rune.
- Ritual - Rune of Matter (Must have learnt the rune)
- Scribe Rune of Matter (Initiate/Tier 1/DC 14) - As an action you can scribe this rune on the surface of the matter it can affect. Then while concentrating you can reshape it.
- Scribe Rune of Matter (1st Circle/Tier 2/DC 16) - Taking ten minutes, you can scribe this rune onto a surface expending 50 gp worth of materials and it becomes a permanent rune.
- Scribe Rune Power (2nd Circle/Tier 3/DC 18) - Taking a week, you can scribe this rune onto a living creature. Taking a Familiar, Mount, Companion or Follower and expending 100 gp worth of materials and they then have the rune as part of them. If you don not have the Familiar, Mount of Companion class feature, you gain it and take 1 Soul Burn per level while you retain them as a feature.
- Scribe Rune of Matter (3rd Circle/Tier 4/DC 20) - Taking an hour, you can creature a scroll with this rune, which anyone can use that consumes the scroll upon use.
- Scribe Rune of Matter (4th Circle/Tier 5/DC 22) - You can add this rune to an existing spell or spell effect to add its type to the effect. Such as making a wall of force into a crystiline wall of force.
- Scribe Rune of Matter (5th Circle/Tier 6/DC 24) - You can draw the rune of air into the air as if it was a surface, and use it like the magical item or other effect. You can draw it on an item or weapon as a fully powered rune.
Runic Matter Items - Mystara
Content Updates
- 2022-12-04 - Created on new site.