Dungeons and Dragons RPG Runes of the Spheres
Type - Runes of the Spheres
(Also known as the Truename rune)
Rarity - Legendary
Original Source -
Glantri Gazetteer (dnd-bemci-gaz-03),
Rune of the Spheres Rules
Runic Overview
Base Rune of the Spheres - Mystara
- Magical Item - Legendary - Rune of the Spheres
- Standard - This rune signifies spheres or living creatures of Intelligence from 19+.
- Unpowered Rune of the Spheres (DC 12) - The item is considered to have the property of the rune for the purpose of target. Once per day you can make the encribed item glow for one minute buy touching the rune and making a check. To powers a Rune of the Spheres, you need to touch it with a magical item made of the spheres, or correct creature type, or use a cyrptologist's abilities. You can then make a secret craft check to activate the rune.
- Powered Rune of the Spheres (Initiate/Tier 1/DC 14) - The rune glows with a bright light of the assocaited element, does not illuminate. Runes of matter with this property can as a bonus action to control the creature the item with the rune is touching. Affecting creature will follow commands and understand the holder of the item. They can also communicate back which is understood as well. This does not expends the power of the rune. The unpowered options can be used at will instead of daily.
- Powered Rune of the Spheres (1st Circle/Tier 2/DC 16) - The rune glows with a bright light of the assocaited element, illuminating out to 5ft. As a bonus action you can control creatures of its type out to 30ft radius allow you to control several CR of creatures equal to or less than your character level. The expends the power of the rune. It can also as a reaction, identify any spell of its school that the item touches or affects the item. A practitioner of a related secret craft can use the rune assist with the check to activate, gaining a 1st Circle Power Critical Success instead of the roll, expending the rune.
- Powered Rune of the Spheres (2nd Circle/Tier 3/DC 18) - The rune glows with a bright light of the assocaited element, illuminating out to 10ft. As a bonus action, the item can detect a creature of its type within its illumnation range, shining brighter in the direction of the creature and highlighting it if visible. The radius of controled creatures to 45ft. As a Reaction, you can control magic of the runes type out to 45ft radius allowing you to reshape the magic, increasing (or decreasing) it by a dice, moving or reshaping the area of effect, lasting while concentrating or the magic disappates, expending the runes power. A practitioner of a related secret craft can use the rune assist with the check to activate, gaining a 2nd Circle Power Critical Success instead of the roll, expending the rune.
- Powered Rune of the Spheres (3rd Circle/Tier 4/DC 20) - The rune glows with a bright light of the assocaited element, illuminating out to 15ft. The radius of controled creatures or magic to 60ft. The magic effects can be changed by two dice. A practitioner of a related secret craft can use the rune assist with the check to activate, gaining a 3rd Circle Power Critical Success instead of the roll, expending the rune.
- Powered Rune of Power (4th Circle/Tier 5/DC 22) - The rune glows with a bright light of the assocaited element, illuminating out to 20ft. The radius of controled creatures or magic to 75ft. The magic effects can be changed by three dice. A practitioner of a related secret craft can use the rune assist with the check to activate, gaining a 4th Circle Power Critical Success instead of the roll, expending the rune.
- Powered Rune of the Spheres (5th Circle/Tier 6/DC 24) - The rune glows with a bright light of the assocaited element, illuminating out to 25ft. The radius of controled creatures or magic to 90ft. The magic effects can be changed by four dice. If the affected truename creature knowns any spells, you can learn those spells. A practitioner of a related secret craft can use the rune assist with the check to activate, gaining a 5th Circle Power Critical Success instead of the roll, expending the rune.
- Ritual - Rune of the Spheres (Must have learnt the rune)
- Scribe Rune of the Spheres (4th Circle/Tier 5/DC 22) - As an action you can scribe this rune on the surface of the creature or element it can affect. Then while concentrating you can control it if its a creature or reshape it.
- Scribe Rune of the Spheres (5th Circle/Tier 6/DC 24) - Taking ten minutes, you can scribe this rune onto a surface expending 200,000 gp worth of materials and it becomes a permanent rune.
- Scribe Rune of the Spheres (5th Circle/Tier 6/DC 24) - Taking a week, you can scribe this rune onto a living creature. Taking a Familiar, Mount, Companion or Follower and expending 400,000 gp worth of materials and they then have the rune as part of them. If you don not have the Familiar, Mount of Companion class feature, you gain it and take 1 Soul Burn per level while you retain them as a feature.
- Scribe Rune of the Spheres (5th Circle/Tier 6/DC 24) - Taking an hour, you can creature a scroll with this rune, which anyone can use that consumes the scroll upon use.
- Scribe Rune of the Spheres (5th Circle/Tier 6/DC 24) - As an action you can scribe this rune as a trap, setting the condition for which it triggers, allowing you to include a spell of the same school as the rune. If using a creature rune, then it either prevents that type of creature from entering or leaving the inscribed circle. While as a trap, it is invisible and does not glow unless that effect is desired. This is a special use of the rune that expends itself when completed. It remains until triggered, and the barrier lasts for a hour per level.
- Scribe Rune of the Spheres (5th Circle/Tier 6/DC 24) - You can add this rune to an existing spell or spell effect to add its type to the effect. Such as making a wall of force into a elven wall of force that allows elves to pass through freely.
- Scribe Rune of the Spheres (5th Circle/Tier 6/DC 24) - You can draw the rune of air into the air as if it was a surface, and use it like the magical item or other effect. You can draw it on an item or weapon as a fully powered rune.
Runic of the Spheres Items - Mystara
Content Updates
- 2022-12-04 - Created on new site.