Dungeons and Dragons RPG Settlement - City of Specularum
The Grand Duchy of Karameikos
Settlement Overview - City of Specularum
- Settlement Type: City (Capital)
- Location: Mystara, Continent of Brun, The Known World,
The Grand Duchy of Karameikos, Estate of Marilenev, Hex Kar(0,0)
- Ruler: Duke Stefan Karameikos. Day-to-day activities are
handled by the Townsmaster, Lord Lucas Tormandros
- Population: 50,000 (AC 985)
Specularum: The capital city of Karameikos has a population of
50,000 or more (the Traladarans don’t willingly cooperate in the
census). It features a great deep-water bay through which much
shipping moves, the well-defended royal palace of the Karameikos
family, a foreign quarter, a dangerous slum called “The Nest“,
several merchant districts, the walled-off Duke’s Park, and much
more.
Its name means The Mirror City and used to be called Marilenev.
Built just west of the point where the Highreach river enters
the sea, Specularum is a trade city, with a good harbor, ample
accomodations for traders and other visitors, and most
visitors, and most of the comforts of civilization. The city is
surrounded by the farmlands of the Estate of Marilenev, and the
lands of Philip Vorloi border the Estate of Marilenev to the
southeast. Specularum is ruled (through subordinates) by
Stefan Karameikos III. Additional political power lies in the
Merchants Guild, in the Church, and in wealthy families such as
the Vorloi, Radu and Torenescu clans.
The city, though large, is a crowded, noisy, dirty place – the
epitome of the medieval city. The streets are mostly earthen,
quite narrow (except for the major streets shown on the map),
twisting, unlit and often unsafe. “Sanitation” consists of a
small trench cut in the center of the street. Buildings are
one- or two-story constructions made of crude brick or wood;
a few are made of fired brick or stone.
Unique Settlement Laws
- City Laws: ll weapons (except daggers) must be
tied into their sheaths (or otherwise bound) by cloth ties.
Carrying a weapon unbound is a Class 2 crime; murder by
unbound weapon is automatically tried as a Class 7 crime.
It is permitted to cast magic, but casting a spell on an
unwilling party is a Class 2 crime (or greater if the
effect warrants a greater punishment). In times of
festival, each person entering Specularum must pay a tax
of eight crona.
Military
- 1st Division (Guard Phrosis/City Guards) – Good
quality human troops. 8 guard houses (4 with 1 squad, 4 with 2
squads). (GAZ1 p23)
- 2nd Division (Duke’s Guard) – Good quality human
troops. 4 companies. (GAZ1 p26)
- 2nd Division (Elvenguard) – Excellent quality human
troops. 2 companies. (GAZ1 p26)
- 3rd Division (Royal Navy) – Below average quality
human troops. 8 Ship Companies. (GAZ1 p26)
Organisations
- Thieves Guilds: Kingdom of Thieves – A thieves guild
known to operate in Karameikos out of “The Palace” in the Nest
of Specularum (GAZ01 p18, p27), Veiled Society – A thieves guild
known to operate in Karameikos (GAZ01 p18, p27).
- The Magician’s Guild: Located in The Magicians’ Guild
Hall in Specularum, Karameikos
- Other Personalities: Duchess Olivia Karameikos, Lord
Lucas Tormadros (Townmaster), Lord Dmitrios (King of Beggars)
Travel Routes
- To Ruins of Krakatos – Distance: 16 miles –
Location: – Karameikos, Hex Kar(0,0) to Hex Kar(0,2)
- To Village of Marilenev – Distance: 8 miles –
Location: – Karameikos, Hex Kar(0,0) to Hex Kar(0,-1)
- To Radlebb Keep – Distance: 64 miles –
Location: – Karameikos, Hex Kar(0,0) to Hex Kar(8,-8)
- To Gulg of Marilenev Wharf – Distance: 16 miles –
Location: – Karameikos, Hex Kar(0,0) to Hex Kar(-2,0)
Locations of Note
Important note: except where a wall is shown, the
transition between neighborhoods is gradual, not sharp. When
traveling from the rich Hill area to the affluent Bricktop
neighborhood, all the traveler notices is that the dwellings
slowly become less costly, slowly become smaller. Continuing
on toward the Merchant District, the traveler will slowly see
more and more businesses along the street, until they
gradually crowd out residences altogether.
Locations of Note for Specularum
- Duke’s Wall – When Duke Stefan came to Specularum
30 years ago, the city was already growing out beyond its
original walls. This is the wall he had built to protect the
formerly defenseless citizens of ” outer Specularum;” as you
see, it runs from the east end of the Foreign Quarter around
the city to the southeast end of the Church of Karameikos
district.
- Duke’s Road – It’s here that the Duke’s Road –
which runs all the way from the city to the northern border
of Karameikos – enters Specularum.
- (9) Guardhouses – These are the guardhouses of the City
Guard. Of the twelve guardhouses in Specularum, eight are shown
on the map; locate the others where it suits your purpose. The
guardhouse nearest the Grand Market and the Old Quarter each
- Old Wall – This is the old wall which surrounded the
old city of Marilenev. It’s still sound and is perfectly fit to
act as a defensive wall should Specularum ever be attacked.
house two squadrons of guards. (Area 9 on the Map)
- Westron Road – This is where the Westron Road enters
Specularum.
Bricktop
– This is a more or less affluent area of
town, halfway between the posh residences of the Hill and the
Merchant District. It’s named for Bricktop Road, a major
thoroughfare so called because it is made of brick. The
Specularum slang term “Bricktop ” also indicates anything
that’s of good quality. This area is characterized by small
to medium-sized, expensive homes; the population here is
mostly of Thyatian descent. Many merchants, ministerial aides,
and other well-paid persons live here.
Locations of Note for Bricktop
- Bricktop Road – This is the road for which the
Bricktop area (above) is named.
Duke’s Park
– Not really an area of town, this is
the walled-off forest park maintained for the Duke by his
cousin, Lord Alexius Korrigan. The Duke and his family do some
riding and hunting here; it’s like a small game preserve for
the royal family.
Duke’s Stronghold
– This is the castle of the Duke.
Locations of Note for Dukes Stronghold
- The Duke’s Residence (High Palace) – The High
Palace is where the Duke, his family, his servants and
their families live. It’s the highest point of the Duke’s
Stronghold and its walls command a breathtaking view of
Specularum, the Mirror Bay, and the surrounding
countryside. The large building shown is the palace
proper; it’s a three-story dwelling. Here is where the
family’s quarters are, where Duchess Olivia conducts her
numerous balls and parties. The small building to the
northeast is the family’s personal stables. The small
building to the southeast is the “gardeners’ palace,”
where the gardeners live and where all their tools, seed
and equipment are stored. The building further down the
slope from the stables is the ruin of the old Marilenev
palace, abandoned for a hundred years (since the
original Thyatis invasion of a century ago). It’s a
crumbling stone dwelling thought to be cleared of all
goods and inhabitants years ago; but, of course, you can
always install an ancient dungeon beneath it.
- The Garrison – Further down the slope from the
Lower Palace are the Garrison buildings, where the
Elvenguard and the Duke’s Guard are housed. They are
sprawling single-storied buildings; the western building
houses the Elvenguard, while the eastern houses the
Duke’s Guard and the armory. The meeting rooms and the
administrative offices are in the northeast building
(opposite the Gardener’s Palace.
- Granaries – This is a large stone structure where
grains, dried meats, and other foods are stored against the
chance that the Stronghold is ever besieged.
- Low Palace – This long building is where the actual
ruling of Karameikos takes place. The Duke and Duchess have
their true throne room here (there’s a lesser one in the High
Palace); the ministers have their central and subordinate
offices here. It’s here that petitioners come, from here that
all decrees are issued; it is, in effect, the nerve center of
the Grand Duchy.
Foreign Quarter
– This area of town, built
outside the original city walls, is where most foreigners
in Specularum live – this includes not only humans from
other nations, but demihumans living within the city as
well. As you might expect, street gangs tend to belong
to one ethnic group or another and have heated clashes.
Note: Thyatians don’t end up in the Foreign Quarter;
they’re too much like the ruling Karameikians to be
discriminated against.
The Hill
– This is the posh area of town; the
streets are all brick, the neighborhood broken up into
numerous small walled estates. These estates belong to
many of the most powerful persons in town – although the
mighty Radu family does not live here. The Hill actually
does, in part, lie on the lower slopes of the hill where
Locations of Note for The Hill
- (1) Ambassador’s Quarters – This part of the Hill
is the Ambassadors Quarter. Duke Stefan eventually
acquired about three blocks of this area and set its
estates over to be the dwellings of official ambassadors
to Karameikos. All of the ambassadors live in manors
here. (Area 1 on the Map)
- (11) Great Church of Karameikos – Here is the towering
cathedral that acts as the spiritual centre of the Church of
Karameikos. Patriarch Olliver Jowett, Alfric Oderbry and Magdel
live and work here. (Area 11 on the Map)
- (12) Great Church of Traladara – In a massive, low church
building is the spiritual centre of the Church of Traladara.
Patriarch Aleksyev Nikelnevich lives and works here. (Area 12 on
the Map - should be between 11 and 13)
- (13) Hall of the Order of the Griffon – This is a large
church building with a walled enclosure (to keep down the noise of
training); this building acts as the centre and chief training
facility of the Order of the Griffon, the military order of the
Church of Karameikos. (Area 13 on the Map)
- Hill Market – This small marketplace services
the Hill; in addition to ordinary foods and services,
you can find many businesses selling delicacies,
expensive imports, and the like. (Area 2 as Hill Market on
the Map)
- (5) North Market – This is an open marketplace serving
the north end of town; it has characteristics similar to that
of the Lesser Merchant District. (Area 5 on the Map)
- (6) Radu Territory – Just east of the Grand Market,
the Radu Family owes several blocks of residences and businesses.
The clan has its own home here, and everyone in the neighbourhood
is either employed by the family or bound to it by debt or blood
ties. (Area 6 on the Map)
- (7) Torenescu Territory – This is part of the Hill
owned and controlled by the Torenescu family. (Area 7 on
the Map)
Lesser Merchant District
– This isn’t a
district for lesser merchants; it’s just the smaller of
the two merchant districts in town. Because of its
proximity to the Foreign Quarter, this is the district
to come to for exotic foods and crafts; though smaller
than the other district, it has a much wider range of
goods.
Locations of Note for Merchants District
- Westron Ally – This is a thick gauntlet of
businesses serving the North End and South End, not to
mention travelers coming to Specularum via the Westron
Road.
Merchant District
– This is the main merchant
district of town. It’s the part of Specularum that never
sleeps; many inns and taverns are open all night, and
few shop owners – who mostly live above their places of
business – will turn down a late-night sale when some
frantic buyer comes hammering at their doors. All sorts
of businesses and goods are to be found here:
Mercenaries for hire, stables and livery, bakeries,
meat-shops, sweet shops, jewelers, smiths, goldsmiths,
silversmiths, fortune-tellers, carpenters, bricklayers,
engineers, hostels, scribes, sages, alchemists,
magic-users, thieves, entertainers, and just about
anything else can be found here.
Locations of Note for Merchants District
- The Grand Market – This is the largest open
marketplace in Specularum. It is thickly infested with stands
and rolling carts selling goods during the day; all such stands
must be disassembled and removed by full dark, and may be set
up again at dawn. It’s here that “Lord Dmitrios,” the king of
beggars, performs.
- The Hightower – This is a combination of watchtower
and lighthouse. Guardsmen are always on duty here, watching
for troop movement on land and watching incoming ships on the
sea; the tower houses many runners who are continuously
sending information about incoming ships to the garrison.
Also, at night, a large oil fire is lit here to guide wayward
ships into the bay. (Area 9 on the map on the bay)
- Trade’s Corridor – This strip of land, right on
the shore, is not protected by the city’s old tide wall.
It is where the major shipping and shipbuilding businesses
are located; there are also several fish-markets along
this strip of territory. In general, this area has
numerous piers, warehouses, and merchant-related
businesses; overseas passage is booked here; international
messages pass through here; cargo from all over the world
is received here, and reciprocal cargo is sent out from
here.
- Westron Ally – This is a thick gauntlet of
businesses serving the North End and South End, not to
mention travelers coming to Specularum via the Westron
Road.
The Nest
– This is the oldest, narrowest,
dirtiest, and poorest section of town; the population
is mostly Traladaran. The guardsmen do not venture here
when they can avoid it, crime is king. When you want to
have your characters beset by thieves and robbers,
trapped in a labyrinthine maze of indistinguishable
streets, this is the place to bring them.
Locations of Note for The Nest
- (4) “The Palace” – This is not part of the Duke’s
holdings; somewhere in this area is the headquarters of
the Kingdom of the Thieves. it’s generally known that
characters can get in touch with the Kingdom by dropping
word in this area of the Nest. “The Palace” is supposed
to be an underground headquarters filled with lavish
decorations and furnishings; Flameflicker does not come
here often, but his “princes and princesses” operate
out of this HQ. (Area 4 on the Map)
- (10) The House of Alya – This is one of the
fortune-tellers’ shops on the Street of Dreams. Notable only
because it is the shop of Alya, also known to have connections
with Flameflicker, the Thief-King. (Area 10 on the Map)
- Street of Dreams – This is the prophetic and magical
centre of Specularum, it has the highest concentration of
fortune-tellers and freelance magicians who offer services in
Specularum.
North End
– This is a mostly residential
section of town; many people who work as servants within
the city or as seasonal laborers in the surrounding
Estate of Marilenev live here.
Locations of Note for North End
- (3) Black-Heart Lily – One of Specularum more notorious
inns. For a hundred years, the Sforza family has operated the
Black-Heart Lily (named after a woman who broke the heart of an
early Sforza), one of the better taverns of Specularum. The
current operator is Luthier Sforza, who was raised knowing that
he would run the Lily and who wanted nothing more. The Black-Heart
Lily corresponds to the Typical Large Tavern. (Area 3 on the Map)
- (8) Navy Shipyards – This is where the shipyard which
constructs the navy’s vessels is located. (Area 8 on the Map)
- Naval Docks – Down below the Garrison are the Naval
Docks, where ships of the line are docked when in Specularum.
(next to area 8 on the map)
- Trade’s Corridor – This strip of land, right on
the shore, is not protected by the city’s old tide wall.
It is where the major shipping and shipbuilding businesses
are located; there are also several fish-markets along
this strip of territory. In general, this area has
numerous piers, warehouses, and merchant-related
businesses; overseas passage is booked here; international
messages pass through here; cargo from all over the world
is received here, and reciprocal cargo is sent out from
here.
Old Quarter
– This is what the Nest was about
thirty years ago. It has the same narrow streets and same
tight-packed humanity, but crime, while frequent, is not
quite as prevalent as the Nest. The population here,
again, is mostly Traladaran.
Locations of Note for Old Quarter
- Street of Dreams – This is the prophetic and magical
centre of Specularum, it has the highest concentration of
fortune-tellers and freelance magicians who offer services in
Specularum.
- Westron Ally – This is a thick gauntlet of
businesses serving the North End and South End, not to
mention travelers coming to Specularum via the Westron
Road.
South End
– This area is basically the same as
the North End. This is a mostly residential section of
town; many people who work as servants within the city or
as seasonal laborers in the surrounding Estate of
Marilenev live here.
Locations of Note for South End
- (14) Magicians’ Guild Hall – This is the formal office of
the Magicians Guild of Specularum. It’s a simply decorated tower
with an attached barn-sized building; the tower is the residence
of Teldon, the guildmaster; the building acts as a school building
and general laboratory for the Guild. (Area 14 on the Map)
- South Market: This is mainly for local produce.
- Westron Ally – This is a thick gauntlet of
businesses serving the North End and South End, not to
mention travelers coming to Specularum via the Westron
Road.
Game Master Section
Content Updates
- 2022-09-04 - Moved to new site away from wordpress, with old page linked
to this new one. I have expanded the sections for each of the
districts to include a image of that district, associating the
different locations of interest to the disctricts and creating a
image map of the city linking the neighbourhoods.
- 2021-08-26 - Update to layout and menu.
- 2020-09-02 - Page published on Wordpress.