Mystara of the Five Spheres RPG - Weapons Mastery - Martial Two-Handed - Pike Page

Mystara Pages Page Content GM Section Updates

This is the section of my website dedicated to the Mystara setting weapons.

Weapons Mastery - These are rules for improving how a character interacts with weapons and attacks over the course of their careers.

Mystara of the Five Spheres - Weapons Mastery - Pike

Overview Weapon Mastery Weapon Abilities Weapon Options

Mystara of the Five Spheres - Pike


Mystara of the Five Spheres - Weapons Mastery Weapon Mastery Overview


Mystara of the Five Spheres - Weapons Mastery Weapon Abilities


Mystara of the Five Spheres - Weapons Mastery Weapon Options


Games Master Section of Mystara of the Five Spheres

Overview References Notes

Mystara of the Five Spheres - GM Section

Mystara of the Five Spheres - References

References still to come

Mystara of the Five Spheres - Notes

A pike is a pole weapon, a very long thrusting spear formerly used extensively by infantry. Pikes were used regularly in European warfare from the Late Middle Ages to the early 18th century, and were wielded by foot soldiers deployed in close quarters, until their replacement by the bayonet. The pike found extensive use with Landsknecht armies and Swiss mercenaries, who employed it as their main weapon and used it in pike square formations. A similar weapon, the sarissa, was also used by Alexander the Great’s Macedonian phalanx infantry to great effect. Generally, a spear becomes a pike when it is too long to be wielded with one hand in combat.

  • 5E Stats Two-Handed Martial Weapon, Cost 5 gp and a weight of 18 lb
  • Weapon Options (Available to learn) - Armour-Piercing Thrust, Grinding Halt, Phalanx, Rebuff, Unmount, Vault.

Weapons Mastery Rank Details

    (Non-Proficient) Pike
  • Pike Attack +Str to hit target
  • Basic Hit - Half- Standard Damage
  • Weapon Abilities – Heavy, Two Handed
    (Proficient) Pike
  • Pike Attack +Prof +Str to hit target, Reach (10 ft)
  • Basic Hit - Standard Damage (1d10+Mod Piercing)
  • Weapon Abilities – Charge, Heavy, Reach, Set, Two Handed
    (Skilled) Pike
  • Pike Attack +Prof +Str to hit target, Reach (10 ft)
  • Basic Hit - Standard Damage (+1 Dice)
  • Weapon Abilities – Charge, Defensive, Deflect, Heavy, Reach, Set, Two Handed
    (Expert) Pike
  • Pike Attack +Prof +Prof +Str to hit target, Reach (10 ft), Crit (19-20)
  • Basic Hit - Standard Damage (+2 Dice)
  • Weapon Abilities – Charge, Defensive, Deflect, Heavy, Reach, Set, Two Handed
  • Weapon Options – Armour-Piercing Thrust, Grinding Halt, Phalanx, Rebuff, Unmount, Vault
    (Master) Pike
  • Pike Attack +Prof +Prof +Str to hit target, Reach (10 ft), Crit (19-20)
  • Basic Hit - Standard Damage (+3 Dice)
  • Weapon Abilities – Charge, Defensive, Deflect, Heavy, Reach, Set, Two Handed
  • Weapon Options – Armour-Piercing Thrust, Grinding Halt, Phalanx, Rebuff, Unmount, Vault
    (Grand Master) Pike
  • Pike Attack +Prof +Prof +Str to hit target, Reach (10 ft), Crit (1-2 and 19-20)
  • Basic Hit - Standard Damage (+4 Dice)
  • Weapon Abilities – Charge, Defensive, Defelct, Heavy, Reach, Set, Two Handed
  • Weapon Options – Armour-Piercing Thrust, Grinding Halt, Phalanx, Rebuff, Unmount, Vault
    (Beyond Grand Master) Pike
  • Basic Hit - Add an exta dice of damage

Weapons Mastery Design Details

I have managed to even out most of the damage, but also increased it in this case as it is working better with my magical weapon enhancement changes.

Weapons Mastery Version 1.0

Pike Attack: (Non-Proficient) + to hit, Heavy, Reach, Two-Handed, one target,
Hit: 1d6+mod piercing damage.

Pike Attack: (Proficient) + to hit, Charge, Heavy, Reach, Set, Two-Handed, one target,
Hit: 2d6+mod piercing damage + Charge.
(F) Charge – If you move 20 ft in a straight line before attacking all hits are treated as a Crit
(R) Set – Get a free attack against a charging foe, if it hits, score double damage

Pike Attack: (Skilled) + to hit, Charge, Heavy, Reach, Set, Two-Handed, one target,
Hit: 3d6+mod piercing damage + Charge.
(F) Charge – If you move 20 ft in a straight line before attacking all hits are treated as a Crit
(R) Set – Get a free attack against a charging foe, if it hits, score double damage
(B) AC Defence (+1/2) – You gain an armour class bonus, for a set number of attacks each round.
(B) Deflect (1) – Before an attack is made you can choose to deflect several attacks instead using your attack roll instead of your AC

Pike Attack: (Expert) + to hit, Charge, Crit (19-20), Heavy, Reach, Set, Two-Handed, one target,
Hit: 2d8+mod piercing damage + Charge.
(F) Charge – If you move 20 ft in a straight line before attacking all hits are treated as a Crit
(R) Set – Get a free attack against a charging foe, if it hits, score double damage
(B) AC Defence (+1/3) – You gain an armour class bonus, for a set number of attacks each round.
(B) Deflect (1) – Before an attack is made you can choose to deflect several attacks instead using your attack roll instead of your AC

Pike Attack: (Master) + to hit, Charge, Crit (18-20), Heavy, Reach, Set, Two-Handed, one target,
Hit: 2d10+mod piercing damage + Charge.
(F) Charge – If you move 20 ft in a straight line before attacking all hits are treated as a Crit
(R) Set – Get a free attack against a charging foe, if it hits, score double damage
(B) AC Defence (+2/4) – You gain an armour class bonus, for a set number of attacks each round.
(B) Deflect (1) – Before an attack is made you can choose to deflect several attacks instead using your attack roll instead of your AC

Pike Attack: (Grand Master) + to hit, Charge, Crit (17-20), Heavy, Reach, Set, Two-Handed, one target,
Hit: 2d12+mod piercing damage + Charge.
(F) Charge – If you move 20 ft in a straight line before attacking all hits are treated as a Crit
(R) Set – Get a free attack against a charging foe, if it hits, score double damage
(B) AC Defence (+2/5) – You gain an armour class bonus, for a set number of attacks each round.
(B) Deflect (2) – Before an attack is made you can choose to deflect several attacks instead using your attack roll instead of your AC.

Content Updates

  • 2023-08-31 - Updated to the improved layout with dynamic linking.
  • 2023-04-10 - Page created on Site.
  • 2022-05-05 – Converted over to version 2.0 of my weapon mastery rules.
  • 2021-08-25 – Update to the layout and menu.
  • 2020-09-30 - Published on WordPress.